Sep 09, 2007, 01:20 PM // 13:20
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#1
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Frost Gate Guardian
Join Date: Jan 2006
Guild: Legions of Twilight
Profession: W/Mo
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Build Questions (obviously)
This build is for my Axe Warrior, meant to maximize attack power without sacrificing survivalability. (Not sure if that's actually a word, but it comes closest)
Axe Mastery = 16
Healing Prayers/Strength = Planning to split evenly between the two, dont know the exact point outcome, Strength will be at least enough to meet my Shield req (8-9, if all goes well)
Skills:
Cyclone Axe
Healing Breeze
Mending (Debating removal due to Shatter Enchantment)
Resurrect/Restore Life
Cleave {E}
Dismember
Penetrating Blow
Executioner's Strike
Also, I could use recommendations for Insignias and a good Shield.
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Sep 09, 2007, 01:25 PM // 13:25
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#2
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Drop the Healing Prayers.
Nao.
Also, needs more Flail.
[skill]flail[/skill]
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Sep 09, 2007, 10:27 PM // 22:27
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#3
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Frost Gate Guardian
Join Date: Jan 2006
Guild: Legions of Twilight
Profession: W/Mo
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I mainly play Prophecies, and how will I heal if not Healing Prayers? I don't want to go Tactics/Axe again, I've already made a character like that.
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Sep 09, 2007, 11:41 PM // 23:41
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#4
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Jungle Guide
Join Date: Dec 2005
Guild: Heros of Titans Realm [HotR]
Profession: W/
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Here's how you heal... you don't. It's your monks' job to heal, let them do it. Concentrate on doing what you do best, beating the crap out of stuff.
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Sep 10, 2007, 12:14 AM // 00:14
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#5
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Lord Sabir
This build is for my Axe Warrior, meant to maximize attack power without sacrificing survivalability. (Not sure if that's actually a word, but it comes closest)
Axe Mastery = 16
Healing Prayers/Strength = Planning to split evenly between the two, dont know the exact point outcome, Strength will be at least enough to meet my Shield req (8-9, if all goes well)
Skills:
Cyclone Axe
Healing Breeze
Mending (Debating removal due to Shatter Enchantment)
Resurrect/Restore Life
Cleave {E}
Dismember
Penetrating Blow
Executioner's Strike
Also, I could use recommendations for Insignias and a good Shield.
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Look. ASAP. Get rid of the healing prayers. Please please please please. Tactics stances and Heal Sig should be enough to fill in what the monks can't do.
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Sep 10, 2007, 01:22 AM // 01:22
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#6
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Ascalonian Squire
Join Date: Jun 2006
Location: New York City, New York
Guild: The Neo Unholy Trio
Profession: W/
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Is this for PVE? I've been experimenting with skills lately, trying to breathe some new life into playing the warrior. Unfortunately, I still haven't found a good work around for the Flail/Enraging Charge
In my experience, with even a competent PUG monk, a warrior can get by without any sort of self-healing skill. Henchmen and half-decent hero builds rarely fail for me, either. After a while, I found that it was very rare that I would hit Healing Signet during battle, or even afterwards. In fact, I haven't played with a self-heal since Nightfall came out and the only cases where I've died have been in ones where almost half the team has been wiped out due to bad timing or overwhelming odds (or someone's dumb mistake). I felt like it was taking up space, so I decided to drop it.
Generally, I've been using something like this lately:
[skill]Flail[/skill][skill]Critical Chop[/skill][skill]Cleave[/skill][skill]Dismember[/skill][skill]Agonizing Chop[/skill][skill]Enraging Charge[/skill][skill]Endure Pain[/skill][skill]Sunspear Rebirth Signet[/skill]
16 Axe
13 Strength
The remaining three attribute points will go in the attribute of the res skill or simply won't go anywhere. Res skills will vary according to need and depend on what secondary I might be using. Sunspear Rebirth Signet works for me since I spent all that time maxing the title out, so a one hundred percent res with a teleport like Rebirth really helps.
Flail is the obvious IAS skill for PVE, and Enraging Charge for the cancel stance and a small Adrenaline Boost.
When in an area with a specific damage type, such as Fire (especially in GW:EN), I might switch to a W/Me and use Mantra of (Insert Element) or Physical/Elemental Resistance as a cancel stance instead. Three in Inspiration is more than enough for it to last the recharge and more.
Critical Chop is meant for its quick attack rather than for its possibility of interrupting, but sometimes you critical and get a nice interrupt on the target.
Otherwise, these skills might replace it:
[skill]cyclone axe[/skill] For areas with a large number of mobs.
[skill]Furious Axe[/skill] [skill]Swift chop[/skill] [skill]warrior's cunning[/skill] For areas where blocking may become a problem.
Cleave can get more damage over time than Executioner's Strike or Eviscerate.
But a Deep Wound is hard to pass up, so I take Dismember, which can also get the Deep Wound on the target quicker, and will get recharged more quickly (helpful against bosses when you might lose hits from a knockdown/blindness/etc.).
Agonizing Chop allows you to interrupt once you've placed the Deep Wound on the target, and it provides some extra damage and it has a quick attack speed. Even if you don't need to interrupt a target, throwing down Critical Chop->Cleave->Agonizing Chop sequence is a great spike of damage.
Now, Endure Pain is the closest thing I'll take to a "heal". Now of course its not really a heal, but it provides a hit point buffer (272 for 17 seconds at 13 Str.) while you wait for the monk to hit you with a real heal. It has the advantage of being a skill that has no cast time. You can keep on attacking uninterrupted and "heal" (buffer) yourself for 272 hit points. The downside is of course the 30 second recharge (13 seconds without being able to use it again), and the fact that you only throw it down once and hope the monk will heal you.
But again, I've found that with a competent monk you won't have much to worry about, and I find it more helpful when you aggro the initial spike damage.
From time to time I'll take one of the new PVE skills instead of Endure Pain, especially ones that target specific enemies I will be facing (Charr, Destroyers, etc.).
That's what I've been using lately. I'm still experimenting, but I'm having good success with it so far. Its nothing too different from what you've seen before, but it was a small change of pace from the usual 16/11/9 for me.
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Sep 10, 2007, 01:56 AM // 01:56
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#7
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Prophcies only right?
This is what I ran back when I only had Prophecies
[skill]Cyclone Axe[/skill][skill]Cleave[/skill][skill]Penetrating Blow[/skill][skill]Dismember[/skill][skill]Executioner's Strike[/skill][skill]"Watch Yourself!"[/skill][skill]Healing Signet[/skill]/Res Signet
Don't even think about using Healing prayers, it is just terrible unless in select farming builds. Healing signet is easily the best healing skill for a warrior
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Sep 10, 2007, 03:08 AM // 03:08
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#8
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The Greatest
Join Date: Feb 2006
Profession: W/
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Drop the healing prayers. It's not needed. If anything, you should only have healing signet or lions comfort. I don't run a self heal when I play warrior in PvE, nothing bad every happens. The monks should deal with the parties health, and the warriors should deal with the enemies health bars.
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Sep 10, 2007, 06:23 AM // 06:23
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#9
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Jungle Guide
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If its for casual pve (hench/hero) in normal mode, just make sure u have 3 really good heros. Your current build wont fair too bad.
In casual normal mode pve u shd be able to get by with any build u wish to play.
If you seek optimum damage output and feel serious about kicking some serious a**. Pls follow what the other have commented. For example IAS and drop healing prayers.
As for insignas its about personal taste. Just try out everyone to see which you find most useful.
Last edited by farmpig; Sep 10, 2007 at 06:25 AM // 06:25..
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Sep 10, 2007, 11:09 AM // 11:09
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#10
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Frost Gate Guardian
Join Date: Jan 2006
Guild: Legions of Twilight
Profession: W/Mo
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Here's the new build im trying, based on advice from players:
Axe Mastery - 16
Strength - 13
Tactics - 3
Cyclone Axe
Dolyak Signet
Endure Pain
Resurrect
Dismember
Cleave {E}
Penetrating Blow
Executioner's Strike
And remember, this is Prophecies, not Nightfall. I do have the Nightfall expansion, but I prefer Prophecies because it's familar and I feel like I know what im doing, whereas in Nightfall I felt like i was getting nowherem just wandering through enormous open plains, hoping to run into a town of some sort.
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Sep 10, 2007, 11:53 AM // 11:53
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#11
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Administrator
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Don't take Dolyak Signet. You won't hit anything, and nothing will hit you. That makes you more pointless that what's written in a porn magazine. Leave defense to the Monks and [skill=text]"Watch Yourself!"[/skill].
Endure Pain is fairly meh, if you're going to heal yourself, it's good to know you won't lose all that health is a few seconds anyway. Watch Yourself is really all you need defense-wise.
Try and get something that increases your attack speed. Prophecies doesn't have much on offer, if you have access to Nightfall, get Flail. Best in Prophecies is [skill=text]Frenzy[/skill], but it requires a bit of skill to know when to use it and when to not. Otherwise you're stuck with [skill=text]Flurry[/skill], and that's... meh.
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Sep 10, 2007, 04:04 PM // 16:04
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#12
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Frost Gate Guardian
Join Date: Jan 2006
Guild: Legions of Twilight
Profession: W/Mo
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How do you get the skill "Flail" in Nightfall? Is it a quest reward or Trainer Skill?
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Sep 11, 2007, 03:54 AM // 03:54
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#13
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Trainer skill
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Sep 11, 2007, 05:44 AM // 05:44
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#14
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Krytan Explorer
Join Date: Nov 2006
Location: Paris, France
Guild: We eat pancakes [Yumy]
Profession: Me/
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The trainer is far in the end of the campaign, so unlock it with faction and buy it anywhere in Elona.
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